I deploy it whenever there is room (its only 4 DP) and it putters around as an escort/killing fighters/distracting the enemy. I don't feel any need to really bump against the 30 ship limit in order to kill everything, so this little frigate just hangs out in my fleet. (Granted it was damaged enough that I retreated it, but still!) Meanwhile I watched my Centurion about to get hit by a reaper with shields down and high flux, began to say F in my head, and then was shocked when it slapped on its system and tanked the hit. I've used Omens and Tempests in the same fleet, and while they have that sweet system/offense they both have a tendency to. I bought it for being cheap tough gun frigates to help me in early game and then it just refused. Yes, the little dinky frigate thats not anywhere near anyone's top of the tier list has stayed with me from the very start of a campaign all the way through multi ordo fights. This is completely by accident, and not what I wanted to happen, it just happened: The Centurion. They're also great for auto-resolve or pursuit situations. Super late-game they lose their luster but they are always welcome fire support options. Both are able to punch at Cruiser levels for brief moments and they typically can stay out of harms way, or at least defend themselves against heavier opponents. #3 is a tie between Hammerhead and Sunder. Crushes other Frigates early, excellent harasser in mid-game and superb anti-fighter late-game (though I do have to retreat it at a low CR). Never mind being able to acquire it at quick-start, it is generally useful throughout the entire game in combat and for its logistic bonuses. What ship do you think has the most longevity in your fleet? As in, if you picked it up early game, you might still reasonably use it late game?Īpogee is probably #1 for me. Even against huge Ordos, I don't worry about the Paragon. 60 DP is expensive but, at least in my experience, I know I won't lose it. I have lost other Capitals, though, in large battles and against Stations. Post-battle analysis usually has an AI-piloted Paragon near the top of the kill/damage list. Granted, it was officer'd (probably level 20) and had a custom loadout but the AI does extremely well with it. not absurdly overextending yourself), I can't recall ever losing a Paragon in major fleet actions. To put it into perspective, under reasonable odds (i.e. I also have to fight the urge to just mass produce them the moment I get a colony that can because.well why not? Same issue with other ships that appear to be above curve (drover being an obvious outlier because it's clearly not supposed to be that game warping). That said, is it too good? I think so, but i'm also highly in favor of stretching out the early and middle game as they have some really interesting choices that don't get emphasized because of how easy it is to skip them, especially once you know what you're doing. Does it have flaws? Sure.but the amount they actually matter in vanilla is pretty minor given that nothing in the base game actually exploits them. There's obviously supposed to be an average player path through the game, and it ends with something like a paragon taking down stations and fleets. If you get one it's trivial to load it up with an even half decent loadout and steamroll almost all the remaining content. Quote from: Eji1700 on June 17, 2020, 02:37:03 PM Everyone has different definitions of broken which often muddles things.įor all intents and purposes a paragon basically ends the game currently.
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